Files
o3de/Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.cpp
T
Benjamin Jillich 03b41b620d [LYN-2522] Preparation work for the filter pane (#799)
* [LYN-2522] Preparation work for the filter pane

* Added arrow up/down icons.
* Extended the gem info with the type (Asset, Code, Tool).
* Extended the model with the type and a helper for converting gem uuids into display names.
* Extended the link widget to be clickable with a custom action, needed for the "Show all/less" for the filters.
* Converting the uuids we get from Python to AZ::Uuids and then back to strings to have them all in the same format.
2021-05-20 18:42:37 +02:00

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "GemInfo.h"
namespace O3DE::ProjectManager
{
GemInfo::GemInfo(const QString& name, const QString& creator, const QString& summary, Platforms platforms, bool isAdded)
: m_name(name)
, m_creator(creator)
, m_summary(summary)
, m_platforms(platforms)
, m_isAdded(isAdded)
{
}
bool GemInfo::IsValid() const
{
return !m_path.isEmpty() && !m_uuid.IsNull();
}
QString GemInfo::GetPlatformString(Platform platform)
{
switch (platform)
{
case Android:
return "Android";
case iOS:
return "iOS";
case Linux:
return "Linux";
case macOS:
return "macOS";
case Windows:
return "Windows";
default:
return "<Unknown Platform>";
}
}
QString GemInfo::GetTypeString(Type type)
{
switch (type)
{
case Asset:
return "Asset";
case Code:
return "Code";
case Tool:
return "Tool";
default:
return "<Unknown Type>";
}
}
bool GemInfo::IsPlatformSupported(Platform platform) const
{
return (m_platforms & platform);
}
} // namespace O3DE::ProjectManager