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o3de/Gems/GradientSignal/Code/Source/Components/RandomGradientComponent.cpp

228 lines
8.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <GradientSignal/Components/RandomGradientComponent.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Debug/Profiler.h>
#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
#include <GradientSignal/Ebuses/GradientTransformRequestBus.h>
namespace GradientSignal
{
void RandomGradientConfig::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<RandomGradientConfig, AZ::ComponentConfig>()
->Version(0)
->Field("RandomSeed", &RandomGradientConfig::m_randomSeed)
;
AZ::EditContext* edit = serialize->GetEditContext();
if (edit)
{
edit->Class<RandomGradientConfig>(
"Random Gradient", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Slider, &RandomGradientConfig::m_randomSeed, "Random Seed", "Seed value for the Random Noise Generator.")
->Attribute(AZ::Edit::Attributes::Min, 1)
->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits<int>::max())
->Attribute(AZ::Edit::Attributes::SoftMin, 1)
->Attribute(AZ::Edit::Attributes::SoftMax, 100)
->Attribute(AZ::Edit::Attributes::Step, 10)
;
}
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<RandomGradientConfig>()
->Constructor()
->Attribute(AZ::Script::Attributes::Category, "Vegetation")
->Property("randomSeed", BehaviorValueProperty(&RandomGradientConfig::m_randomSeed))
;
}
}
void RandomGradientComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("GradientService", 0x21c18d23));
}
void RandomGradientComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("GradientService", 0x21c18d23));
}
void RandomGradientComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("GradientTransformService", 0x8c8c5ecc));
}
void RandomGradientComponent::Reflect(AZ::ReflectContext* context)
{
RandomGradientConfig::Reflect(context);
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<RandomGradientComponent, AZ::Component>()
->Version(0)
->Field("Configuration", &RandomGradientComponent::m_configuration)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Constant("RandomGradientComponentTypeId", BehaviorConstant(RandomGradientComponentTypeId));
behaviorContext->Class<RandomGradientComponent>()->RequestBus("RandomGradientRequestBus");
behaviorContext->EBus<RandomGradientRequestBus>("RandomGradientRequestBus")
->Attribute(AZ::Script::Attributes::Category, "Vegetation")
->Event("GetRandomSeed", &RandomGradientRequestBus::Events::GetRandomSeed)
->Event("SetRandomSeed", &RandomGradientRequestBus::Events::SetRandomSeed)
->VirtualProperty("RandomSeed", "GetRandomSeed", "SetRandomSeed")
;
}
}
RandomGradientComponent::RandomGradientComponent(const RandomGradientConfig& configuration)
: m_configuration(configuration)
{
}
void RandomGradientComponent::Activate()
{
// This will immediately call OnGradientTransformChanged and initialize m_gradientTransform.
GradientTransformNotificationBus::Handler::BusConnect(GetEntityId());
GradientRequestBus::Handler::BusConnect(GetEntityId());
RandomGradientRequestBus::Handler::BusConnect(GetEntityId());
}
void RandomGradientComponent::Deactivate()
{
GradientRequestBus::Handler::BusDisconnect();
RandomGradientRequestBus::Handler::BusDisconnect();
GradientTransformNotificationBus::Handler::BusDisconnect();
}
bool RandomGradientComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
{
if (auto config = azrtti_cast<const RandomGradientConfig*>(baseConfig))
{
m_configuration = *config;
return true;
}
return false;
}
bool RandomGradientComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
{
if (auto config = azrtti_cast<RandomGradientConfig*>(outBaseConfig))
{
*config = m_configuration;
return true;
}
return false;
}
void RandomGradientComponent::OnGradientTransformChanged(const GradientTransform& newTransform)
{
AZStd::unique_lock<decltype(m_transformMutex)> lock(m_transformMutex);
m_gradientTransform = newTransform;
}
float RandomGradientComponent::GetRandomValue(const AZ::Vector3& position, AZStd::size_t seed) const
{
// generating stable pseudo-random noise from a position based hash
float x = position.GetX();
float y = position.GetY();
AZStd::size_t result = 0;
AZStd::hash_combine<float>(result, x * seed + y);
AZStd::hash_combine<float>(result, y * seed + x);
AZStd::hash_combine<float>(result, x * y * seed);
// always returns [0.0,1.0]
return static_cast<float>(result % std::numeric_limits<AZ::u8>::max()) / static_cast<float>(std::numeric_limits<AZ::u8>::max());
}
float RandomGradientComponent::GetValue(const GradientSampleParams& sampleParams) const
{
AZ::Vector3 uvw = sampleParams.m_position;
bool wasPointRejected = false;
{
AZStd::shared_lock<decltype(m_transformMutex)> lock(m_transformMutex);
m_gradientTransform.TransformPositionToUVW(sampleParams.m_position, uvw, wasPointRejected);
}
if (!wasPointRejected)
{
const AZStd::size_t seed = m_configuration.m_randomSeed +
AZStd::size_t(2); // Add 2 to avoid seeds 0 and 1, which can create strange patterns with this particular algorithm
return GetRandomValue(uvw, seed);
}
return 0.0f;
}
void RandomGradientComponent::GetValues(AZStd::span<const AZ::Vector3> positions, AZStd::span<float> outValues) const
{
if (positions.size() != outValues.size())
{
AZ_Assert(false, "input and output lists are different sizes (%zu vs %zu).", positions.size(), outValues.size());
return;
}
AZ::Vector3 uvw;
bool wasPointRejected = false;
const AZStd::size_t seed = m_configuration.m_randomSeed +
AZStd::size_t(2); // Add 2 to avoid seeds 0 and 1, which can create strange patterns with this particular algorithm
AZStd::shared_lock<decltype(m_transformMutex)> lock(m_transformMutex);
for (size_t index = 0; index < positions.size(); index++)
{
m_gradientTransform.TransformPositionToUVW(positions[index], uvw, wasPointRejected);
if (!wasPointRejected)
{
outValues[index] = GetRandomValue(uvw, seed);
}
else
{
outValues[index] = 0.0f;
}
}
}
int RandomGradientComponent::GetRandomSeed() const
{
return m_configuration.m_randomSeed;
}
void RandomGradientComponent::SetRandomSeed(int seed)
{
m_configuration.m_randomSeed = seed;
LmbrCentral::DependencyNotificationBus::Event(GetEntityId(), &LmbrCentral::DependencyNotificationBus::Events::OnCompositionChanged);
}
}