38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
134 lines
6.5 KiB
C++
134 lines
6.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Memory/OSAllocator.h>
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#if defined(AZ_ENABLE_TRACING)
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# define AZ_ENABLE_TRACE_CONTEXT
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#endif
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#ifdef AZ_ENABLE_TRACE_CONTEXT
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#include <AzCore/Preprocessor/Sequences.h>
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#include <AzCore/std/parallel/thread.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/string/osstring.h>
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#include <AzCore/Math/Uuid.h>
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namespace AzToolsFramework
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{
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namespace Debug
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{
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// TraceContext provides access to a per-thread stack that can keep track of simple
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// scoped key-value pairs. Entries are scoped and will automatically be removed once they go
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// out of scope. The information gathered through this EBus can be used to provide additional
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// information for logging that's collected over multiple function calls. This largely eliminates
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// the need to pass context information as parameters to functions or to collect return values to
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// reconstruct the context. As this information is available when logging warnings or errors, it
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// also helps reduce the amount of log spam.
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// Several default implementations are provided for handling, recording and formatting the stack
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// constructed via this EBus, such as the TraceContextStack, TraceContextSingleStackHandler and
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// the TraceContextLogFormatter.
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//
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// Usage example:
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// const char* gameFolder = m_context.pRC->GetSystemEnvironment()->pFileIO->GetAlias("@devassets@");
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// AZ_TraceContext("Game folder", gameFolder);
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//
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// for (int i=0; i<subMeshCount; ++i)
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// {
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// AZ_TraceContext("Current mesh", i);
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// ...
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//
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// AZ_TraceContext("Scale", 1.5f);
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//
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// AZ_TraceContext("Merging enabled", true);
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//
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// AZ::Uuid tag = AZ::Uuid::CreateRandom();
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// AZ_TraceContext("Mesh Processing Tag", tag);
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class TraceContext : public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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using AllocatorType = AZ::OSStdAllocator;
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virtual void PushStringEntry(AZStd::thread::id threadId, const char* key, const char* value) = 0;
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virtual void PushBoolEntry(AZStd::thread::id threadId, const char* key, bool value) = 0;
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virtual void PushIntEntry(AZStd::thread::id threadId, const char* key, int64_t value) = 0;
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virtual void PushUintEntry(AZStd::thread::id threadId, const char* key, uint64_t value) = 0;
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virtual void PushFloatEntry(AZStd::thread::id threadId, const char* key, float value) = 0;
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virtual void PushDoubleEntry(AZStd::thread::id threadId, const char* key, double value) = 0;
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virtual void PushUuidEntry(AZStd::thread::id threadId, const char* key, const AZ::Uuid* value) = 0;
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virtual void PopEntry(AZStd::thread::id threadId) = 0;
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};
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using TraceContextBus = AZ::EBus<TraceContext>;
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class TraceContextScope
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{
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public:
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inline TraceContextScope(const char* key, const char* value);
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inline TraceContextScope(const char* key, const AZStd::string& value);
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inline TraceContextScope(const char* key, const AZ::OSString& value);
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inline TraceContextScope(const char* key, bool value);
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inline TraceContextScope(const char* key, int8_t value);
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inline TraceContextScope(const char* key, int16_t value);
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inline TraceContextScope(const char* key, int32_t value);
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inline TraceContextScope(const char* key, int64_t value);
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inline TraceContextScope(const char* key, uint8_t value);
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inline TraceContextScope(const char* key, uint16_t value);
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inline TraceContextScope(const char* key, uint32_t value);
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inline TraceContextScope(const char* key, uint64_t value);
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inline TraceContextScope(const char* key, float value);
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inline TraceContextScope(const char* key, double value);
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inline TraceContextScope(const char* key, const AZ::Uuid& value);
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inline TraceContextScope(const char* key, const AZ::Uuid* value);
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inline TraceContextScope(const AZStd::string& key, const char* value);
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inline TraceContextScope(const AZStd::string& key, const AZStd::string& value);
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inline TraceContextScope(const AZStd::string& key, const AZ::OSString& value);
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inline TraceContextScope(const AZStd::string& key, bool value);
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inline TraceContextScope(const AZStd::string& key, int8_t value);
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inline TraceContextScope(const AZStd::string& key, int16_t value);
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inline TraceContextScope(const AZStd::string& key, int32_t value);
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inline TraceContextScope(const AZStd::string& key, int64_t value);
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inline TraceContextScope(const AZStd::string& key, uint8_t value);
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inline TraceContextScope(const AZStd::string& key, uint16_t value);
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inline TraceContextScope(const AZStd::string& key, uint32_t value);
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inline TraceContextScope(const AZStd::string& key, uint64_t value);
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inline TraceContextScope(const AZStd::string& key, float value);
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inline TraceContextScope(const AZStd::string& key, double value);
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inline TraceContextScope(const AZStd::string& key, const AZ::Uuid& value);
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inline TraceContextScope(const AZStd::string& key, const AZ::Uuid* value);
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inline ~TraceContextScope();
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};
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} // Debug
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} // AzToolsFramework
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#define AZ_TraceContext(key, value) AzToolsFramework::Debug::TraceContextScope AZ_SEQ_JOIN(traceContextScope, __COUNTER__) (key, value)
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#include <AzToolsFramework/Debug/TraceContext.inl>
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#else // AZ_ENABLE_TRACE_CONTEXT
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class TraceContext : public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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using AllocatorType = AZ::OSStdAllocator;
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};
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using TraceContextBus = AZ::EBus<TraceContext>;
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#define AZ_TraceContext(key, value) do { (void)key; (void)value; } while(false)
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#endif // AZ_ENABLE_TRACE_CONTEXT
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