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o3de/Code/Tools/AssetProcessor/Platform
SJ 44b053df58
[Mac] Building and running game projects from an SDK (#2943)
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some feedback from review

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
..
Linux Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Mac [Mac] Building and running game projects from an SDK (#2943) 4 years ago
Windows Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago