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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#import <Cocoa/Cocoa.h>
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#include <QWidget>
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void setCocoaMouseCursor(QWidget* widget)
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{
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if (widget == nullptr)
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{
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// no widget, default cursor
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[[NSCursor arrowCursor] set];
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}
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else
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{
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// otherwhise activate the Cocoa mouse
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// cursor matching the one set via Qt
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switch (widget->cursor().shape())
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{
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case Qt::ArrowCursor:
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[[NSCursor arrowCursor] set];
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break;
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case Qt::SizeHorCursor:
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case Qt::SplitVCursor:
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[[NSCursor resizeUpDownCursor] set];
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break;
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case Qt::SizeVerCursor:
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case Qt::SplitHCursor:
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[[NSCursor resizeLeftRightCursor] set];
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break;
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default:
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// for all other cursors we do nothing
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// since this is only to fix the splitter handle cursors for now
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break;
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}
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}
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}
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