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51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace AZ
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{
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namespace Render
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{
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namespace EditorMaterialComponentExporter
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{
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// Attemts to generate a display label for a material slot by parsing its file name
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AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId);
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// Generates a destination file path for exporting material source data
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AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId);
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struct ExportItem
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{
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bool m_enabled = true;
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bool m_exists = false;
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bool m_overwrite = false;
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AZ::Data::AssetId m_assetId;
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AZStd::string m_exportPath;
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};
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using ExportItemsContainer = AZStd::vector<ExportItem>;
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// Generates and opens a dialog for configuring material data export paths and actions
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bool OpenExportDialog(ExportItemsContainer& exportItems);
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// Attemts to construct and save material source data from a product asset
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bool ExportMaterialSourceData(const ExportItem& exportItem);
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} // namespace EditorMaterialComponentExporter
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} // namespace Render
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} // namespace AZ
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