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59 lines
2.3 KiB
C++
59 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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class QWidget;
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class QMenu;
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class QAction;
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namespace AzToolsFramework
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{
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namespace AssetBrowser
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{
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class AssetBrowserEntry;
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class SourceAssetBrowserEntry;
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class FolderAssetBrowserEntry;
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}
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}
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namespace ShaderManagementConsole
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{
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class ShaderManagementConsoleBrowserInteractions
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: public AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(ShaderManagementConsoleBrowserInteractions, AZ::SystemAllocator, 0);
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ShaderManagementConsoleBrowserInteractions();
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~ShaderManagementConsoleBrowserInteractions();
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private:
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////////////////////////////////////////////////////////////////////////
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// AssetBrowserInteractionNotificationBus::Handler implementation
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AzToolsFramework::AssetBrowser::SourceFileDetails GetSourceFileDetails(const char* fullSourceFileName) override;
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void AddContextMenuActions(QWidget* caller, QMenu* menu, const AZStd::vector<AzToolsFramework::AssetBrowser::AssetBrowserEntry*>& entries) override;
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////////////////////////////////////////////////////////////////////////
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void AddContextMenuActionsForOtherSource(QWidget* caller, QMenu* menu, const AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry* entry);
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void AddContextMenuActionsForFolder(QWidget* caller, QMenu* menu, const AzToolsFramework::AssetBrowser::FolderAssetBrowserEntry* entry);
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void AddPerforceMenuActions(QWidget* caller, QMenu* menu, const AzToolsFramework::AssetBrowser::AssetBrowserEntry* entry);
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void UpdateSourceControlActions(bool success, AzToolsFramework::SourceControlFileInfo info);
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QWidget* m_caller = nullptr;
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QAction* m_addAction = nullptr;
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QAction* m_checkOutAction = nullptr;
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QAction* m_undoCheckOutAction = nullptr;
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QAction* m_getLatestAction = nullptr;
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};
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} // namespace ShaderManagementConsole
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