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o3de/Code/LauncherUnified
Scott Romero 09dd3a8729
[development] patch fix for launcher exit crash (#7050)
The launcher will crash on exit due to an access violation when clearing the BudgetTracker after CrySystem is unloaded. This is from a recent change to how the budget pointers are tracked making the BudgetTracker responsible for clearing them so the system can be re-entrant. Unfortunately, an assumption was made that all modules that use Budgets are managed by the ComponentApplication so they can be cleared prior to being unloaded. This is a patch to manually reset the BudgetTracker prior to unloading CrySystem until the legacy system can be removed (or converted to an AZ-like module).

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
4 years ago
..
Platform
Resources
Tests
CMakeLists.txt
FindLauncherGenerator.cmake
Game.cpp
Launcher.cpp
Launcher.h
LauncherProject.cpp
Server.cpp
StaticModules.in
launcher_files.cmake
launcher_game_files.cmake
launcher_generator.cmake
launcher_project_files.cmake
launcher_server_files.cmake
launcher_test_files.cmake