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The launcher will crash on exit due to an access violation when clearing the BudgetTracker after CrySystem is unloaded. This is from a recent change to how the budget pointers are tracked making the BudgetTracker responsible for clearing them so the system can be re-entrant. Unfortunately, an assumption was made that all modules that use Budgets are managed by the ComponentApplication so they can be cleared prior to being unloaded. This is a patch to manually reset the BudgetTracker prior to unloading CrySystem until the legacy system can be removed (or converted to an AZ-like module). Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com |
4 years ago | |
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| .. | ||
| Platform | ||
| Resources | ||
| Tests | ||
| CMakeLists.txt | ||
| FindLauncherGenerator.cmake | ||
| Game.cpp | ||
| Launcher.cpp | ||
| Launcher.h | ||
| LauncherProject.cpp | ||
| Server.cpp | ||
| StaticModules.in | ||
| launcher_files.cmake | ||
| launcher_game_files.cmake | ||
| launcher_generator.cmake | ||
| launcher_project_files.cmake | ||
| launcher_server_files.cmake | ||
| launcher_test_files.cmake | ||