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o3de/Gems/Multiplayer/Code/Source/Components
Gene Walters b19f96f1fe Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
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LocalPredictionPlayerInputComponent.cpp Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerComponentRegistry.cpp Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NetBindComponent.cpp Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity. 4 years ago
NetworkCharacterComponent.cpp merging latest dev 4 years ago
NetworkHierarchyChildComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 4 years ago
NetworkHierarchyRootComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkTransformComponent.cpp Fixed client hierarchy construction to check for authority instead of controller 4 years ago