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b19a89588948d0ccffe9385e53e8bfcec65da154
o3de
/
Gems
/
AtomLyIntegration
/
CommonFeatures
/
Code
T
History
Chris Santora
b19a895889
Reverted accidentally commented out code.
...
Signed-off-by: santorac <
55155825+santorac@users.noreply.github.com
>
2021-07-30 11:41:10 -07:00
..
Include/AtomLyIntegration
/CommonFeatures
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
2021-07-30 11:40:51 -07:00
Resources
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
Source
Reverted accidentally commented out code.
2021-07-30 11:41:10 -07:00
atomlyintegration_commonfeatures_editor_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
atomlyintegration_commonfeatures_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
atomlyintegration_commonfeatures_public_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
atomlyintegration_commonfeatures_shared_files.cmake
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
CMakeLists.txt
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00