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o3de/Gems/ScriptCanvas/Code/Editor/View/Widgets/SourceHandlePropertyAssetCt...

72 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
#include <Core/Core.h>
#endif
namespace ScriptCanvasEditor
{
class SourceHandlePropertyAssetCtrl
: public AzToolsFramework::PropertyAssetCtrl
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(SourceHandlePropertyAssetCtrl, AZ::SystemAllocator, 0);
SourceHandlePropertyAssetCtrl(QWidget* parent = nullptr);
AzToolsFramework::AssetBrowser::AssetSelectionModel GetAssetSelectionModel() override;
void PopupAssetPicker() override;
void ClearAssetInternal() override;
void ConfigureAutocompleter() override;
void SetSourceAssetFilterPattern(const QString& filterPattern);
AZ::IO::Path GetSelectedSourcePath() const;
void SetSelectedSourcePath(const AZ::IO::Path& sourcePath);
public Q_SLOTS:
void OnAutocomplete(const QModelIndex& index) override;
private:
//! A regular expression pattern for filtering by source assets
//! If this is set, the PropertyAssetCtrl will be dealing with source assets
//! instead of a specific asset type
QString m_sourceAssetFilterPattern;
AZ::IO::Path m_selectedSourcePath;
};
class SourceHandlePropertyHandler
: QObject
, public AzToolsFramework::PropertyHandler<SourceHandle, SourceHandlePropertyAssetCtrl>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(SourceHandlePropertyHandler, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override { return AZ_CRC_CE("SourceHandle"); }
bool IsDefaultHandler() const override { return true; }
QWidget* GetFirstInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetFirstInTabOrder(); }
QWidget* GetLastInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetLastInTabOrder(); }
void UpdateWidgetInternalTabbing(SourceHandlePropertyAssetCtrl* widget) override { widget->UpdateTabOrder(); }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(SourceHandlePropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, SourceHandlePropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, SourceHandlePropertyAssetCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
}