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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <ScriptCanvas/Bus/UndoBus.h>
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#include <AzToolsFramework/Undo/UndoSystem.h>
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#include <GraphCanvas/Editor/AssetEditorBus.h>
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namespace ScriptCanvasEditor
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{
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class ScopedUndoBatch
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{
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public:
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ScopedUndoBatch(AZStd::string_view undoLabel);
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~ScopedUndoBatch();
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private:
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ScopedUndoBatch(const ScopedUndoBatch&) = delete;
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ScopedUndoBatch& operator=(const ScopedUndoBatch&) = delete;
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};
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// This cache maintains the previous state of the Script Canvas graph items recorded for Undo
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class UndoCache
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{
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public:
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AZ_CLASS_ALLOCATOR(UndoCache, AZ::SystemAllocator, 0);
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UndoCache() = default;
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~UndoCache() = default;
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// Update the graph item within the cache
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void UpdateCache(ScriptCanvas::ScriptCanvasId);
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// remove the graph item from the cache
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void PurgeCache(ScriptCanvas::ScriptCanvasId);
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// retrieve the last known state for the graph item
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const AZStd::vector<AZ::u8>& Retrieve(ScriptCanvas::ScriptCanvasId);
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// Populate the cache from a ScriptCanvas Entity graph entity
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void PopulateCache(ScriptCanvas::ScriptCanvasId);
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// clear the entire cache:
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void Clear();
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protected:
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AZStd::unordered_map <ScriptCanvas::ScriptCanvasId, AZStd::vector<AZ::u8>> m_dataMap; ///< Stores an Entity Id to serialized graph data(Node/Connection) map
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AZStd::vector<AZ::u8> m_emptyData;
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};
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class SceneUndoState
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{
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public:
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AZ_CLASS_ALLOCATOR(SceneUndoState, AZ::SystemAllocator, 0);
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SceneUndoState() = default;
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SceneUndoState(AzToolsFramework::UndoSystem::IUndoNotify* undoNotify);
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~SceneUndoState();
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void BeginUndoBatch(AZStd::string_view label);
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void EndUndoBatch();
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AZStd::unique_ptr<UndoCache> m_undoCache;
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AZStd::unique_ptr<AzToolsFramework::UndoSystem::UndoStack> m_undoStack;
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AzToolsFramework::UndoSystem::URSequencePoint* m_currentUndoBatch = nullptr;
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};
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}
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