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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <Atom/RHI.Reflect/Base.h>
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namespace AZ
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{
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namespace Data
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{
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class AssetHandler;
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}
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namespace RHI
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{
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class ShaderPlatformInterface;
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}
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namespace ShaderBuilder
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{
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struct AzslData;
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class ShaderAssetBuilder
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_TYPE_INFO(ShaderAssetBuilder, "{C94DA151-82BC-4475-86FA-E6C92A0BD6F8}");
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static constexpr const char* ShaderAssetBuilderJobKey = "Shader Asset";
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ShaderAssetBuilder() = default;
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~ShaderAssetBuilder() = default;
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// Asset Builder Callback Functions ...
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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// AssetBuilderSDK::AssetBuilderCommandBus interface overrides ...
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void ShutDown() override { };
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private:
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AZ_DISABLE_COPY_MOVE(ShaderAssetBuilder);
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};
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} // ShaderBuilder
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} // AZ
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