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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/AtomShaderConfig.h

33 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "AtomShaderCapabilitiesConfigFile.h"
namespace AZ
{
namespace ShaderBuilder
{
namespace AtomShaderConfig
{
bool MutateToFirstAbsoluteFolderThatExists(AZStd::string& relativeFolder, AZStd::vector<AZStd::string>& watchFolders);
AZStd::string GetAssetConfigPath(const char* platformFolder);
CapabilitiesConfigFile GetMinDescriptorSetsFromConfigFile(const char* platformFolder);
// @config argument comes from a platform abstracted folder
AZStd::string FormatSupplementaryArgumentsFromConfigAtomShader(const CapabilitiesConfigFile& config);
void AddParametersFromConfigFile(AZStd::string& parameters, const AssetBuilderSDK::PlatformInfo& platform);
} // namespace AtomShaderConfig
} // namespace ShaderBuilder
} //namespace AZ