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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

55 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class IMeshAdvancedRule;
}
namespace Behaviors
{
class MeshAdvancedRule
: public SceneCore::BehaviorComponent
, public Events::ManifestMetaInfoBus::Handler
, public Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(MeshAdvancedRule, "{4217B46E-87A6-438E-8ACE-0397828AE889}", SceneCore::BehaviorComponent);
~MeshAdvancedRule() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action,
RequestingApplication requester) override;
private:
void UpdateMeshAdvancedRules(Containers::Scene& scene) const;
void UpdateMeshAdvancedRule(Containers::Scene& scene, DataTypes::IMeshAdvancedRule* rule) const;
AZStd::string GetFirstVertexColorStream(const Containers::Scene& scene) const;
};
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ