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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Asset/AssetHandler.h>
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#include <Atom/RPI.Reflect/Image/ImageAsset.h>
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#include <Atom/RPI.Reflect/ResourcePoolAsset.h>
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#include <Atom/RHI.Reflect/ClearValue.h>
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namespace AZ
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{
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class ReflectContext;
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namespace RPI
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{
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//! The asset for attachment image which is mainly used to create runtime attachment instance.
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class AttachmentImageAsset final
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: public ImageAsset
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{
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friend class AttachmentImageAssetCreator;
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public:
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static const char* DisplayName;
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static const char* Group;
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static const char* Extension;
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AZ_RTTI(AttachmentImageAsset, "{82CEA86B-E891-4969-8F35-D8017E8902C8}", ImageAsset);
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AZ_CLASS_ALLOCATOR(AttachmentImageAsset, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* context);
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~AttachmentImageAsset() override = default;
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const Data::Asset<ResourcePoolAsset>& GetPoolAsset() const;
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//! Return the clear value of the image. The clear value may only be useful for certain type of images such as render targets (color/depth stencil).
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const RHI::ClearValue* GetOptimizedClearValue() const;
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//! Return the name which can be used as debug name
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const AZ::Name& GetName() const;
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//! Return an unique name id which can be used as attachment id
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RHI::AttachmentId GetAttachmentId() const;
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//! Return ture if the attachment image has an unique name
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//! An attachment image with an unique name will be registered to image system
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//! and it can be found by ImageSystemInterface::FindRegisteredAttachmentImage() function
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//! The unique name is same as its attachment Id
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bool HasUniqueName() const;
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private:
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Data::Asset<ResourcePoolAsset> m_poolAsset;
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// an name id
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AZ::Name m_name;
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bool m_isUniqueName = false;
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// Clear value of the image
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AZStd::shared_ptr<RHI::ClearValue> m_optimizedClearValue;
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};
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using AttachmentImageAssetHandler = AssetHandler<AttachmentImageAsset>;
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}
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}
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