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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftStopMatchmakingA...

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1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Activity/AWSGameLiftStopMatchmakingActivity.h>
#include <AWSGameLiftClientFixture.h>
#include <aws/gamelift/model/StopMatchmakingRequest.h>
using namespace AWSGameLift;
using AWSGameLiftStopMatchmakingActivityTest = AWSGameLiftClientFixture;
TEST_F(AWSGameLiftStopMatchmakingActivityTest, BuildAWSGameLiftStopMatchmakingRequest_Call_GetExpectedResult)
{
AWSGameLiftStopMatchmakingRequest request;
request.m_ticketId = "dummyTicketId";
auto awsRequest = StopMatchmakingActivity::BuildAWSGameLiftStopMatchmakingRequest(request);
EXPECT_TRUE(strcmp(awsRequest.GetTicketId().c_str(), request.m_ticketId.c_str()) == 0);
}
TEST_F(AWSGameLiftStopMatchmakingActivityTest, ValidateStopMatchmakingRequest_CallWithoutTicketId_GetFalseResult)
{
AZ_TEST_START_TRACE_SUPPRESSION;
auto result = StopMatchmakingActivity::ValidateStopMatchmakingRequest(Multiplayer::StopMatchmakingRequest());
EXPECT_FALSE(result);
AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
}
TEST_F(AWSGameLiftStopMatchmakingActivityTest, ValidateStopMatchmakingRequest_CallWithTicketId_GetTrueResult)
{
AWSGameLiftStopMatchmakingRequest request;
request.m_ticketId = "dummyTicketId";
auto result = StopMatchmakingActivity::ValidateStopMatchmakingRequest(request);
EXPECT_TRUE(result);
}