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67 lines
3.8 KiB
C++
67 lines
3.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Request/AWSGameLiftSearchSessionsRequest.h>
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#include <AWSGameLiftSessionConstants.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Multiplayer/Session/SessionConfig.h>
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namespace AWSGameLift
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{
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void AWSGameLiftSearchSessionsRequest::Reflect(AZ::ReflectContext* context)
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{
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Multiplayer::SearchSessionsRequest::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftSearchSessionsRequest, Multiplayer::SearchSessionsRequest>()
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->Version(0)
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->Field("aliasId", &AWSGameLiftSearchSessionsRequest::m_aliasId)
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->Field("fleetId", &AWSGameLiftSearchSessionsRequest::m_fleetId)
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->Field("location", &AWSGameLiftSearchSessionsRequest::m_location);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftSearchSessionsRequest>("AWSGameLiftSearchSessionsRequest", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_aliasId, "AliasId (Required, or FleetId)",
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"A unique identifier for the alias associated with the fleet to search for active game sessions.")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_fleetId, "FleetId (Required, or AliasId)",
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"A unique identifier for the fleet to search for active game sessions.")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_location, "Location",
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"A fleet location to search for game sessions.");
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<Multiplayer::SearchSessionsRequest>("SearchSessionsRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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// Expose base type to BehaviorContext, but hide it to be used directly
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All);
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behaviorContext->Class<AWSGameLiftSearchSessionsRequest>("AWSGameLiftSearchSessionsRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("FilterExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_filterExpression))
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->Property("SortExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_sortExpression))
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->Property("MaxResult", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_maxResult))
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->Property("NextToken", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_nextToken))
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->Property("AliasId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_aliasId))
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->Property("FleetId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_fleetId))
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->Property("Location", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_location));
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}
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}
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} // namespace AWSGameLift
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