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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Request/AWSGameLiftCreateSessionReq...

61 lines
3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Request/AWSGameLiftCreateSessionRequest.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AWSGameLift
{
void AWSGameLiftCreateSessionRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AWSGameLiftCreateSessionRequest, Multiplayer::CreateSessionRequest>()
->Version(0)
->Field("aliasId", &AWSGameLiftCreateSessionRequest::m_aliasId)
->Field("fleetId", &AWSGameLiftCreateSessionRequest::m_fleetId)
->Field("idempotencyToken", &AWSGameLiftCreateSessionRequest::m_idempotencyToken)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AWSGameLiftCreateSessionRequest>("AWSGameLiftCreateSessionRequest", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_aliasId, "AliasId (Required, or FleetId)",
"A unique identifier for the alias associated with the fleet to create a game session in")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_fleetId, "FleetId (Required, or AliasId)",
"A unique identifier for the fleet to create a game session in")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_idempotencyToken, "IdempotencyToken",
"Custom string that uniquely identifies the new game session request")
;
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<AWSGameLiftCreateSessionRequest>("AWSGameLiftCreateSessionRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Property("CreatorId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_creatorId))
->Property("SessionProperties", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionProperties))
->Property("SessionName", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionName))
->Property("MaxPlayer", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_maxPlayer))
->Property("AliasId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_aliasId))
->Property("FleetId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_fleetId))
->Property("IdempotencyToken", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_idempotencyToken))
;
}
}
} // namespace AWSGameLift