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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftLeaveSessionActi...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Multiplayer/Session/ISessionHandlingRequests.h>
#include <Activity/AWSGameLiftLeaveSessionActivity.h>
namespace AWSGameLift
{
namespace LeaveSessionActivity
{
void LeaveSession()
{
auto clientRequestHandler = AZ::Interface<Multiplayer::ISessionHandlingClientRequests>::Get();
if (clientRequestHandler)
{
AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Requesting player to leave the current session ...");
clientRequestHandler->RequestPlayerLeaveSession();
AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Started disconnect process, and player clean up is in process.");
}
else
{
AZ_Error(AWSGameLiftLeaveSessionActivityName, false, AWSGameLiftLeaveSessionMissingRequestHandlerErrorMessage);
}
}
} // namespace LeaveSessionActivity
} // namespace AWSGameLift