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111 lines
4.8 KiB
C++
111 lines
4.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <Activity/AWSGameLiftActivityUtils.h>
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#include <Activity/AWSGameLiftCreateSessionActivity.h>
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#include <AWSGameLiftSessionConstants.h>
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#include <Request/IAWSGameLiftInternalRequests.h>
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#include <aws/core/utils/Outcome.h>
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#include <aws/gamelift/model/CreateGameSessionRequest.h>
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namespace AWSGameLift
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{
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namespace CreateSessionActivity
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{
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Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(
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const AWSGameLiftCreateSessionRequest& createSessionRequest)
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{
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Aws::GameLift::Model::CreateGameSessionRequest request;
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// Optional attributes
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if (!createSessionRequest.m_creatorId.empty())
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{
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request.SetCreatorId(createSessionRequest.m_creatorId.c_str());
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}
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if (!createSessionRequest.m_sessionName.empty())
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{
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request.SetName(createSessionRequest.m_sessionName.c_str());
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}
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if (!createSessionRequest.m_idempotencyToken.empty())
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{
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request.SetIdempotencyToken(createSessionRequest.m_idempotencyToken.c_str());
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}
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AZStd::string propertiesOutput = "";
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Aws::Vector<Aws::GameLift::Model::GameProperty> properties;
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AWSGameLiftActivityUtils::GetGameProperties(createSessionRequest.m_sessionProperties, properties, propertiesOutput);
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if (!properties.empty())
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{
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request.SetGameProperties(properties);
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}
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// Required attributes
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if (!createSessionRequest.m_aliasId.empty())
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{
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request.SetAliasId(createSessionRequest.m_aliasId.c_str());
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}
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if (!createSessionRequest.m_fleetId.empty())
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{
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request.SetFleetId(createSessionRequest.m_fleetId.c_str());
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}
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request.SetMaximumPlayerSessionCount(static_cast<int>(createSessionRequest.m_maxPlayer));
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AZ_TracePrintf(AWSGameLiftCreateSessionActivityName,
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"Built CreateGameSessionRequest with CreatorId=%s, Name=%s, IdempotencyToken=%s, GameProperties=%s, AliasId=%s, FleetId=%s and MaximumPlayerSessionCount=%d",
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request.GetCreatorId().c_str(),
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request.GetName().c_str(),
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request.GetIdempotencyToken().c_str(),
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AZStd::string::format("[%s]", propertiesOutput.c_str()).c_str(),
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request.GetAliasId().c_str(),
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request.GetFleetId().c_str(),
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request.GetMaximumPlayerSessionCount());
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return request;
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}
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AZStd::string CreateSession(const AWSGameLiftCreateSessionRequest& createSessionRequest)
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{
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AZStd::string result = "";
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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if (!gameliftClient)
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{
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AZ_Error(AWSGameLiftCreateSessionActivityName, false, AWSGameLiftClientMissingErrorMessage);
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return result;
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}
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AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "Requesting CreateGameSession against Amazon GameLift service ...");
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Aws::GameLift::Model::CreateGameSessionRequest request = BuildAWSGameLiftCreateGameSessionRequest(createSessionRequest);
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auto createSessionOutcome = gameliftClient->CreateGameSession(request);
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AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "CreateGameSession request against Amazon GameLift service is complete");
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if (createSessionOutcome.IsSuccess())
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{
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result = AZStd::string(createSessionOutcome.GetResult().GetGameSession().GetGameSessionId().c_str());
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}
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else
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{
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AZ_Error(AWSGameLiftCreateSessionActivityName, false, AWSGameLiftErrorMessageTemplate,
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createSessionOutcome.GetError().GetExceptionName().c_str(), createSessionOutcome.GetError().GetMessage().c_str());
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}
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return result;
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}
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bool ValidateCreateSessionRequest(const Multiplayer::CreateSessionRequest& createSessionRequest)
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{
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auto gameliftCreateSessionRequest = azrtti_cast<const AWSGameLiftCreateSessionRequest*>(&createSessionRequest);
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return gameliftCreateSessionRequest &&
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(!gameliftCreateSessionRequest->m_aliasId.empty() || !gameliftCreateSessionRequest->m_fleetId.empty());
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}
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} // namespace CreateSessionActivity
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} // namespace AWSGameLift
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