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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/gamelift/model/GameProperty.h>
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#include <aws/gamelift/model/AttributeValue.h>
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namespace AWSGameLift
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{
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namespace AWSGameLiftActivityUtils
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{
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void GetGameProperties(
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const AZStd::unordered_map<AZStd::string, AZStd::string>& sessionProperties,
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Aws::Vector<Aws::GameLift::Model::GameProperty>& outGameProperties,
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AZStd::string& outGamePropertiesOutput);
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void ConvertPlayerAttributes(
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const AZStd::unordered_map<AZStd::string, AZStd::string>& playerAttributes,
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Aws::Map<Aws::String, Aws::GameLift::Model::AttributeValue>& outPlayerAttributes);
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void ConvertRegionToLatencyMap(
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const AZStd::unordered_map<AZStd::string, int>& regionToLatencyMap,
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Aws::Map<Aws::String, int>& outRegionToLatencyMap);
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bool ValidatePlayerAttributes(
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const AZStd::unordered_map<AZStd::string, AZStd::string>& playerAttributes);
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} // namespace AWSGameLiftActivityUtils
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} // namespace AWSGameLift
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