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76 lines
3.3 KiB
C++
76 lines
3.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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#include <Multiplayer/Session/IMatchmakingRequests.h>
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namespace AWSGameLift
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{
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// IMatchmakingAsyncRequests EBus wrapper
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class AWSGameLiftMatchmakingAsyncRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftMatchmakingAsyncRequestBus = AZ::EBus<Multiplayer::IMatchmakingAsyncRequests, AWSGameLiftMatchmakingAsyncRequests>;
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// IMatchmakingRequests EBus wrapper
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class AWSGameLiftMatchmakingRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftMatchmakingRequestBus = AZ::EBus<Multiplayer::IMatchmakingRequests, AWSGameLiftMatchmakingRequests>;
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//! IAWSGameLiftMatchmakingEventRequests
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//! GameLift Gem matchmaking event interfaces which is used to track matchmaking ticket event
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//! Developer should define the way to poll matchmaking ticket event and behavior based on the ticket status
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//! Use AWSGameLiftClientLocalTicketTracker as an example, it uses continuous polling to query matchmaking ticket:
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//! StartPolling - local ticket tracker starts monitor process for matchmaking ticket, and joins player
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//! to the match once ticket is complete
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//! StopPolling - local ticket tracker cancels ongoing matchmaking ticket and stops monitoring process
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class IAWSGameLiftMatchmakingEventRequests
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{
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public:
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AZ_RTTI(IAWSGameLiftMatchmakingEventRequests, "{C2DA440E-74E0-411E-813D-5880B50B0C9E}");
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IAWSGameLiftMatchmakingEventRequests() = default;
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virtual ~IAWSGameLiftMatchmakingEventRequests() = default;
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//! StartPolling
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//! Request to start process for polling matchmaking ticket based on given ticket id and player Id
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//! @param ticketId The requested matchmaking ticket id
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//! @param playerId The requested matchmaking player id
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virtual void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) = 0;
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//! StopPolling
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//! Request to stop process for polling matchmaking ticket
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virtual void StopPolling() = 0;
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};
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// IAWSGameLiftMatchmakingEventRequests EBus wrapper
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class AWSGameLiftMatchmakingEventRequests
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: public AZ::EBusTraits
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{
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public:
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using MutexType = AZStd::recursive_mutex;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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};
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using AWSGameLiftMatchmakingEventRequestBus = AZ::EBus<IAWSGameLiftMatchmakingEventRequests, AWSGameLiftMatchmakingEventRequests>;
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} // namespace AWSGameLift
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