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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/AWSGameLiftJoinSessionReque...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/Session/SessionRequests.h>
namespace AWSGameLift
{
//! AWSGameLiftJoinSessionRequest
//! GameLift join session request which corresponds to Amazon GameLift CreatePlayerSessionRequest.
//! Once player session has been created successfully in game session, gamelift client manager will
//! signal Multiplayer Gem to setup networking connection.
struct AWSGameLiftJoinSessionRequest
: public Multiplayer::JoinSessionRequest
{
public:
AZ_RTTI(AWSGameLiftJoinSessionRequest, "{6EED6D15-531A-4956-90D0-2EDA31AC9CBA}", Multiplayer::JoinSessionRequest);
static void Reflect(AZ::ReflectContext* context);
AWSGameLiftJoinSessionRequest() = default;
virtual ~AWSGameLiftJoinSessionRequest() = default;
};
} // namespace AWSGameLift