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o3de/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzGameFramework/AzGameFrameworkModule.h>
// Component includes
#include <AzFramework/Driller/RemoteDrillerInterface.h>
#include <AzFramework/Driller/DrillToFileComponent.h>
namespace AzGameFramework
{
AzGameFrameworkModule::AzGameFrameworkModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
AzFramework::DrillToFileComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList AzGameFrameworkModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<AzFramework::DrillToFileComponent>(),
};
}
}