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b00ee3ff751b7b0cc34bafc4ed1ed26d44ba8e0f
o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
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moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
- Each resource type is tracked and updated separately
- Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch

Signed-off-by: moudgils <moudgils@amazon.com>
2021-10-12 13:24:40 -07:00
..
RayTracingAccelerationStructurePass.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingAccelerationStructurePass.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingFeatureProcessor.cpp
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
2021-10-12 13:24:40 -07:00
RayTracingFeatureProcessor.h
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
2021-10-12 13:24:40 -07:00
RayTracingPass.cpp
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPass.h
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPassData.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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