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o3de/Gems/AudioSystem/Code/Source/Editor/AudioSystemPanel.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

52 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AudioControl.h>
#include <QTreeWidgetFilter.h>
#include <AudioControlFilters.h>
#include <QWidget>
#include <QMenu>
#include <Source/Editor/ui_AudioSystemPanel.h>
#endif
namespace AudioControls
{
class CATLControlsModel;
class QFilterButton;
//-------------------------------------------------------------------------------------------//
class CAudioSystemPanel
: public QWidget
, public Ui::AudioSystemPanel
{
Q_OBJECT
public:
CAudioSystemPanel();
void Reload();
void SetAllowedControls(EACEControlType type, bool bAllowed);
private slots:
void SetNameFilter(QString filter);
void SetHideConnected(bool bHide);
private:
// Filtering
QTreeWidgetFilter m_filter;
SImplNameFilter m_nameFilter;
SImplTypeFilter m_typeFilter;
bool m_allowedATLTypes[AudioControls::EACEControlType::eACET_NUM_TYPES];
SHideConnectedFilter m_hideConnectedFilter;
};
} // namespace AudioControls