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o3de/Gems/AudioEngineWwise/Code/Source/Engine/AudioInput/AudioInputMicrophone.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AudioSourceManager.h>
namespace Audio
{
///////////////////////////////////////////////////////////////////////////////////////////////
class AudioInputMicrophone
: public AudioInputSource
{
public:
AudioInputMicrophone(const SAudioInputConfig& sourceConfig);
~AudioInputMicrophone() override;
void ReadInput(const AudioStreamData& data) override;
void WriteOutput(AkAudioBuffer* akBuffer) override;
bool IsOk() const override;
void OnDeactivated() override;
};
} // namespace Audio