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o3de/Code/Tools/AssetProcessor/native/tests/assetscanner/AssetScannerTests.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <native/tests/AssetProcessorTest.h>
#include <QTemporaryDir>
#include <QCoreApplication>
#include <native/utilities/PlatformConfiguration.h>
#include <QSet>
#include <QString>
namespace AssetProcessor
{
class AssetScanner_Test;
class AssetScannerTest
: public AssetProcessor::AssetProcessorTest
{
public:
AssetScannerTest();
// Blocks and runs the QT event pump for up to millisecondsMax and will break out as soon as the scan completes.
bool BlockUntilScanComplete(int millisecondsMax);
protected:
void SetUp() override;
void TearDown() override;
int m_argc;
char** m_argv;
QTemporaryDir m_tempDir;
AZStd::unique_ptr<PlatformConfiguration> m_platformConfig;
AZStd::unique_ptr<AssetScanner_Test> m_assetScanner;
QSet<QString> m_files;
QSet<QString> m_folders;
bool m_scanComplete = false;
AZStd::unique_ptr<QCoreApplication> m_qApp;
};
}