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o3de/Code/Editor/GameResourcesExporter.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

46 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
#define CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H
#pragma once
class CUsedResources;
class CVarBlock;
struct IVariable;
/*! Implements exporting of all loaded resources to specified directory.
*
*/
class CGameResourcesExporter
{
public:
void ChooseDirectoryAndSave();
void ChooseDirectory();
void Save(const QString& outputDirectory);
void GatherAllLoadedResources();
void SetUsedResources(CUsedResources& resources);
private:
typedef QStringList Files;
static Files m_files;
QString m_path;
//////////////////////////////////////////////////////////////////////////
// Functions that gather files from editor subsystems.
//////////////////////////////////////////////////////////////////////////
void GetFilesFromObjects();
void GetFilesFromVarBlock(CVarBlock* pVB);
void GetFilesFromVariable(IVariable* pVar);
};
#endif // CRYINCLUDE_EDITOR_GAMERESOURCESEXPORTER_H