Files
o3de/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

32 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Physics/AnimationConfiguration.h>
#include <AzCore/Serialization/EditContext.h>
namespace Physics
{
AZ_CLASS_ALLOCATOR_IMPL(AnimationConfiguration, AZ::SystemAllocator, 0)
void AnimationConfiguration::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<AnimationConfiguration>()
->Version(3)
->Field("hitDetectionConfig", &AnimationConfiguration::m_hitDetectionConfig)
->Field("ragdollConfig", &AnimationConfiguration::m_ragdollConfig)
->Field("clothConfig", &AnimationConfiguration::m_clothConfig)
->Field("simulatedObjectColliderConfig", &AnimationConfiguration::m_simulatedObjectColliderConfig)
;
}
}
} // Physics