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o3de/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneCore
{
// Scene system components are components that can be used to create system components
// in situations where the full initialization and/or construction of regular
// system components don't apply such as in the Project Configurator's advanced
// settings and the ResourceCompilerScene.
class SCENE_CORE_CLASS SceneSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(SceneSystemComponent, "{480FE393-A6BE-4AB9-AF91-11468AAFDB36}");
~SceneSystemComponent() override = default;
SCENE_CORE_API void Activate() override;
SCENE_CORE_API void Deactivate() override;
static void Reflect(ReflectContext* context);
};
} // namespace SceneCore
} // namespace SceneAPI
} // namespace AZ