Files
o3de/Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

67 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
namespace AZ
{
namespace SDKNode
{
NodeWrapper::NodeWrapper(fbxsdk::FbxNode* fbxNode)
:m_fbxNode(fbxNode)
, m_assImpNode(nullptr)
{
}
NodeWrapper::NodeWrapper(aiNode* aiNode)
:m_fbxNode(nullptr)
, m_assImpNode(aiNode)
{
}
NodeWrapper::~NodeWrapper()
{
m_fbxNode = nullptr;
m_assImpNode = nullptr;
}
fbxsdk::FbxNode* NodeWrapper::GetFbxNode()
{
return m_fbxNode;
}
aiNode* NodeWrapper::GetAssImpNode()
{
return m_assImpNode;
}
const char* NodeWrapper::GetName() const
{
return "";
}
AZ::u64 NodeWrapper::GetUniqueId() const
{
return 0;
}
int NodeWrapper::GetMaterialCount() const
{
return -1;
}
int NodeWrapper::GetChildCount()const
{
return -1;
}
const std::shared_ptr<NodeWrapper> NodeWrapper::GetChild([[maybe_unused]] int childIndex) const
{
return {};
}
}// namespace Node
}//namespace AZ