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o3de/Code/Framework/AzQtComponents/AzQtComponents/DragAndDrop/ViewportDragAndDrop.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Math/Vector3.h>
#include <AzQtComponents/Buses/DragAndDrop.h>
#pragma once
namespace AzQtComponents
{
namespace DragAndDropContexts
{
static const AZ::u32 EditorViewport = AZ_CRC("EditorViewport", 0x17395aca);
}
/**
* This context is sent when dragging OVER a viewport type view.
* It adds common viewport-useful details to the context, such as a suggested position to spawn objects
* (in 3d world space) if such an operation is desired.
*/
class ViewportDragContext : public AzQtComponents::DragAndDropContextBase
{
public:
// viewport adds hitlocation
AZ_CLASS_ALLOCATOR(ViewportDragContext, AZ::SystemAllocator, 0);
AZ_RTTI(ViewportDragContext, "{8297256B-8DD4-499C-B564-0EAA829E8ACA}", AzQtComponents::DragAndDropContextBase);
AZ::Vector3 m_hitLocation;
};
}