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o3de/Code/CryEngine/CryCommon/CryCommon.cpp

58 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// This contains compiled code that is used by other projects in the solution.
// Because we don't want static DLL dependencies, the CryCommon project is not compiled into a library.
// Instead, this .cpp file is included in every project which needs it.
// But we also include it in the CryCommon project (disabled in the build),
// so that CryCommon can have the same editable settings as other projects.
// Set this to 1 to get an output of some pre-defined compiler symbols.
#if 0
#ifdef _WIN32
#pragma message("_WIN32")
#endif
#ifdef _WIN64
#pragma message("_WIN64")
#endif
#ifdef _M_IX86
#pragma message("_M_IX86")
#endif
#ifdef _M_PPC
#pragma message("_M_PPC")
#endif
#ifdef _DEBUG
#pragma message("_DEBUG")
#endif
#ifdef _DLL
#pragma message("_DLL")
#endif
#ifdef _USRDLL
#pragma message("_USRDLL")
#endif
#ifdef _MT
#pragma message("_MT")
#endif
#endif
#include <AzCore/PlatformIncl.h>
#include "TypeInfo_impl.h"