1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AssetImporterPlugin.h>
|
|
#include <AssetImporterWindow.h>
|
|
#include <QtViewPaneManager.h>
|
|
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
|
|
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
|
#include <LyViewPaneNames.h>
|
|
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
|
|
|
AssetImporterPlugin* AssetImporterPlugin::s_instance;
|
|
|
|
AssetImporterPlugin::AssetImporterPlugin(IEditor* editor)
|
|
: m_editor(editor)
|
|
, m_toolName(LyViewPane::SceneSettings)
|
|
, m_assetBrowserContextProvider()
|
|
, m_sceneSerializationHandler()
|
|
{
|
|
s_instance = this;
|
|
|
|
m_sceneUIModule = LoadSceneLibrary("SceneUI", true);
|
|
|
|
m_sceneSerializationHandler.Activate();
|
|
|
|
AzToolsFramework::ViewPaneOptions opt;
|
|
opt.isPreview = true;
|
|
opt.showInMenu = false; // this view pane is used to display scene settings, but the user never opens it directly through the Tools menu
|
|
opt.saveKeyName = "Scene Settings (PREVIEW)"; // user settings for this pane were originally saved with PREVIEW, so ensure that's how they are loaded as well, even after the PREVIEW is removed from the name
|
|
AzToolsFramework::RegisterViewPane<AssetImporterWindow>(m_toolName.c_str(), LyViewPane::CategoryTools, opt);
|
|
|
|
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
|
|
&AzToolsFramework::ToolsApplicationRequests::CreateAndAddEntityFromComponentTags,
|
|
AZStd::vector<AZ::Crc32>({ AZ::SceneAPI::Events::AssetImportRequest::GetAssetImportRequestComponentTag() }), "AssetImportersEntity");
|
|
}
|
|
|
|
void AssetImporterPlugin::Release()
|
|
{
|
|
AzToolsFramework::UnregisterViewPane(m_toolName.c_str());
|
|
m_sceneSerializationHandler.Deactivate();
|
|
|
|
auto uninit = m_sceneUIModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
|
|
if (uninit)
|
|
{
|
|
(*uninit)();
|
|
}
|
|
m_sceneUIModule.reset();
|
|
}
|
|
|
|
AZStd::unique_ptr<AZ::DynamicModuleHandle> AssetImporterPlugin::LoadSceneLibrary(const char* name, bool explicitInit)
|
|
{
|
|
using ReflectFunc = void(*)(AZ::SerializeContext*);
|
|
|
|
AZStd::unique_ptr<AZ::DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(name);
|
|
if (module)
|
|
{
|
|
module->Load(false);
|
|
|
|
if (explicitInit)
|
|
{
|
|
// Explicitly initialize all modules. Because we're loading them twice (link time, and now-time), we need to explicitly uninit them.
|
|
auto init = module->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
|
|
if (init)
|
|
{
|
|
(*init)(AZ::Environment::GetInstance());
|
|
}
|
|
}
|
|
|
|
ReflectFunc reflect = module->GetFunction<ReflectFunc>("Reflect");
|
|
if (reflect)
|
|
{
|
|
(*reflect)(nullptr);
|
|
}
|
|
return module;
|
|
}
|
|
else
|
|
{
|
|
AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Failed to initialize library '%s'", name);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void AssetImporterPlugin::EditImportSettings(const AZStd::string& sourceFilePath)
|
|
{
|
|
const QtViewPane* assetImporterPane = GetIEditor()->OpenView(m_toolName.c_str());
|
|
|
|
if(!assetImporterPane)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AssetImporterWindow* assetImporterWindow = qobject_cast<AssetImporterWindow*>(assetImporterPane->Widget());
|
|
if (!assetImporterWindow)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assetImporterWindow->OpenFile(sourceFilePath);
|
|
}
|