Files
o3de/Code/Tools/AssetProcessor/native/AssetManager/assetScanFolderInfo.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

39 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <native/AssetManager/assetScanFolderInfo.h>
#include <native/utilities/assetUtils.h>
namespace AssetProcessor
{
ScanFolderInfo::ScanFolderInfo(
QString path,
QString displayName,
QString portableKey,
bool isRoot,
bool recurseSubFolders,
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms,
int order,
AZ::s64 scanFolderID,
bool canSaveNewAssets)
: m_scanPath(path)
, m_displayName(displayName)
, m_portableKey (portableKey)
, m_isRoot(isRoot)
, m_recurseSubFolders(recurseSubFolders)
, m_order(order)
, m_scanFolderID(scanFolderID)
, m_platforms(platforms)
, m_canSaveNewAssets(canSaveNewAssets)
{
m_scanPath = AssetUtilities::NormalizeFilePath(m_scanPath);
// note that m_scanFolderID is 0 unless its filled in from the DB.
}
} // end namespace AssetProcessor