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o3de/Code/Framework/AzFramework/AzFramework/Physics/CollisionBus.cpp

31 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CollisionBus.h"
#include <AzCore/RTTI/BehaviorContext.h>
namespace Physics
{
void CollisionFilteringRequests::Reflect(AZ::ReflectContext* context)
{
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<Physics::CollisionFilteringRequestBus>("CollisionFilteringBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Event("SetCollisionLayer", &Physics::CollisionFilteringRequestBus::Events::SetCollisionLayer)
->Event("GetCollisionLayerName", &Physics::CollisionFilteringRequestBus::Events::GetCollisionLayerName)
->Event("SetCollisionGroup", &Physics::CollisionFilteringRequestBus::Events::SetCollisionGroup)
->Event("GetCollisionGroupName", &Physics::CollisionFilteringRequestBus::Events::GetCollisionGroupName)
->Event("ToggleCollisionLayer", &Physics::CollisionFilteringRequestBus::Events::ToggleCollisionLayer)
;
}
}
}