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24 lines
666 B
C++
24 lines
666 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace Physics
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{
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/// Events dispatched by a ColliderComponent.
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/// A ColliderComponent describes the shape of an entity to the physics system.
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class ColliderComponentEvents
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: public AZ::ComponentBus
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{
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public:
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virtual void OnColliderChanged() {}
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};
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using ColliderComponentEventBus = AZ::EBus<ColliderComponentEvents>;
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} // namespace Physics
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