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o3de/Code/Framework/AzFramework/AzFramework/Physics/ColliderComponentBus.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace Physics
{
/// Events dispatched by a ColliderComponent.
/// A ColliderComponent describes the shape of an entity to the physics system.
class ColliderComponentEvents
: public AZ::ComponentBus
{
public:
virtual void OnColliderChanged() {}
};
using ColliderComponentEventBus = AZ::EBus<ColliderComponentEvents>;
} // namespace Physics