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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzFramework/Physics/Character.h>
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#include <AzFramework/Physics/Ragdoll.h>
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namespace Physics
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{
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/// Configuration for animated physics structures which are more detailed than the character controller.
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/// For example, ragdoll or hit detection configurations.
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class AnimationConfiguration
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{
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public:
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AZ_RTTI(AnimationConfiguration, "{6D53168F-470E-4B41-986A-612506F09B40}");
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AZ_CLASS_ALLOCATOR_DECL
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virtual ~AnimationConfiguration() = default;
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static void Reflect(AZ::ReflectContext* context);
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CharacterColliderConfiguration m_hitDetectionConfig;
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RagdollConfiguration m_ragdollConfig;
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CharacterColliderConfiguration m_clothConfig;
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CharacterColliderConfiguration m_simulatedObjectColliderConfig;
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};
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} // namespace Physics
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