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o3de/Code/Framework/AzFramework/AzFramework/Physics/AnimationConfiguration.h

34 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Physics/Character.h>
#include <AzFramework/Physics/Ragdoll.h>
namespace Physics
{
/// Configuration for animated physics structures which are more detailed than the character controller.
/// For example, ragdoll or hit detection configurations.
class AnimationConfiguration
{
public:
AZ_RTTI(AnimationConfiguration, "{6D53168F-470E-4B41-986A-612506F09B40}");
AZ_CLASS_ALLOCATOR_DECL
virtual ~AnimationConfiguration() = default;
static void Reflect(AZ::ReflectContext* context);
CharacterColliderConfiguration m_hitDetectionConfig;
RagdollConfiguration m_ragdollConfig;
CharacterColliderConfiguration m_clothConfig;
CharacterColliderConfiguration m_simulatedObjectColliderConfig;
};
} // namespace Physics