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o3de/Code/Framework/AzFramework/AzFramework/Asset/AssetBundleManifest.cpp

30 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Asset/AssetBundleManifest.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzFramework
{
const int AssetBundleManifest::CurrentBundleVersion = 2;
const char AssetBundleManifest::s_manifestFileName[] = "manifest.xml";
void AssetBundleManifest::ReflectSerialize(AZ::SerializeContext* serializeContext)
{
if (serializeContext)
{
serializeContext->Class<AssetBundleManifest>()
->Version(2)
->Field("BundleVersion", &AssetBundleManifest::m_bundleVersion)
->Field("CatalogName", &AssetBundleManifest::m_catalogName)
->Field("DependentBundleNames", &AssetBundleManifest::m_depedendentBundleNames)
->Field("LevelNames", &AssetBundleManifest::m_levelDirs);
}
}
} // namespace AzFramework