Files
o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace Render
{
//! This pass copies the frame buffer prior to the post-processing pass.
class ReflectionCopyFrameBufferPass
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(ReflectionScreenSpaceCopyFrameBufferPass);
public:
AZ_RTTI(Render::ReflectionCopyFrameBufferPass, "{8B0D4281-0913-4662-81ED-37CB890B5653}", FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::ReflectionCopyFrameBufferPass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionCopyFrameBufferPass> Create(const RPI::PassDescriptor& descriptor);
private:
explicit ReflectionCopyFrameBufferPass(const RPI::PassDescriptor& descriptor);
// Pass Overrides...
void BuildInternal() override;
};
} // namespace RPI
} // namespace AZ