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79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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namespace AzPhysics
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{
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struct TriggerEvent;
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}
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namespace PhysX
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{
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///
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/// System component for PhysX editor
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///
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class EditorSystemComponent
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: public AZ::Component
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, public Physics::EditorWorldBus::Handler
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, private AzToolsFramework::EditorEntityContextNotificationBus::Handler
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, private AzToolsFramework::EditorEvents::Bus::Handler
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, private AzToolsFramework::EditorContextMenuBus::Handler
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{
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public:
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AZ_COMPONENT(EditorSystemComponent, "{560F08DC-94F5-4D29-9AD4-CDFB3B57C654}");
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static void Reflect(AZ::ReflectContext* context);
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EditorSystemComponent() = default;
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// Physics::EditorWorldBus
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AzPhysics::SceneHandle GetEditorSceneHandle() const override;
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private:
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysXEditorService", 0x0a61cda5));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("PhysXService", 0x75beae2d));
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}
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// AzToolsFramework::EditorEntityContextNotificationBus
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void OnStartPlayInEditorBegin() override;
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void OnStopPlayInEditor() override;
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// AztoolsFramework::EditorContextMenuBus::Handler
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void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override;
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// AztoolsFramework::EditorEvents::Bus::Handler
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void NotifyRegisterViews() override;
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AZStd::optional<AZ::Data::Asset<AZ::Data::AssetData>> RetrieveDefaultMaterialLibrary();
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AzPhysics::SystemEvents::OnMaterialLibraryLoadErrorEvent::Handler m_onMaterialLibraryLoadErrorEventHandler;
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AzPhysics::SceneHandle m_editorWorldSceneHandle = AzPhysics::InvalidSceneHandle;
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};
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}
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