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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/BaseSliceCommand.h

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Undo/UndoSystem.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
namespace AzToolsFramework
{
class BaseSliceCommand
: public UndoSystem::URSequencePoint
{
public:
AZ_CLASS_ALLOCATOR(BaseSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(BaseSliceCommand, "{87CB1C80-7D75-423B-964A-CF1964A9AB26}");
BaseSliceCommand(const AZStd::string& friendlyName);
~BaseSliceCommand() {};
void Undo() override = 0;
void Redo() override = 0;
bool Changed() const override { return m_changed; }
protected:
bool CaptureRestoreInfoForUndo(const AZ::EntityId& entityId);
void RestoreEntities(AZ::SliceComponent::EntityRestoreInfoList& entitiesToRestore,
bool clearRestoreList = false,
SliceEntityRestoreType restoreType = SliceEntityRestoreType::Detached);
AZ::SliceComponent::EntityRestoreInfoList m_entityRedoRestoreInfoArray;
AZ::SliceComponent::EntityRestoreInfoList m_entityUndoRestoreInfoArray;
bool m_changed;
};
}