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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Slice/SliceAsset.h>
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzToolsFramework/Undo/UndoSystem.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
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namespace AzToolsFramework
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{
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class BaseSliceCommand
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: public UndoSystem::URSequencePoint
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{
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public:
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AZ_CLASS_ALLOCATOR(BaseSliceCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(BaseSliceCommand, "{87CB1C80-7D75-423B-964A-CF1964A9AB26}");
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BaseSliceCommand(const AZStd::string& friendlyName);
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~BaseSliceCommand() {};
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void Undo() override = 0;
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void Redo() override = 0;
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bool Changed() const override { return m_changed; }
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protected:
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bool CaptureRestoreInfoForUndo(const AZ::EntityId& entityId);
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void RestoreEntities(AZ::SliceComponent::EntityRestoreInfoList& entitiesToRestore,
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bool clearRestoreList = false,
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SliceEntityRestoreType restoreType = SliceEntityRestoreType::Detached);
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AZ::SliceComponent::EntityRestoreInfoList m_entityRedoRestoreInfoArray;
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AZ::SliceComponent::EntityRestoreInfoList m_entityUndoRestoreInfoArray;
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bool m_changed;
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};
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}
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