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o3de/Gems/SurfaceData/Code/Include/SurfaceData/SurfaceDataSystemNotificationBus.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/Entity.h>
namespace AZ
{
class Aabb;
}
namespace SurfaceData
{
/**
* the EBus is used to send notification information about surfaces
*/
class SurfaceDataSystemNotifications
: public AZ::EBusTraits
{
public:
////////////////////////////////////////////////////////////////////////
// EBusTraits
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
////////////////////////////////////////////////////////////////////////
//! allows multiple threads to call
using MutexType = AZStd::recursive_mutex;
virtual void OnSurfaceChanged(const AZ::EntityId& entityId, const AZ::Aabb& oldBounds, const AZ::Aabb& newBounds) = 0;
};
typedef AZ::EBus<SurfaceDataSystemNotifications> SurfaceDataSystemNotificationBus;
}