Files
o3de/Code/Legacy/CrySystem/crysystem_files.cmake
T
amzn-sean 38a03817bb Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-11-15 12:11:58 +00:00

62 lines
1.4 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
AZCrySystemInitLogSink.cpp
CmdLine.cpp
CmdLineArg.cpp
ConsoleBatchFile.cpp
ConsoleHelpGen.cpp
DebugCallStack.cpp
IDebugCallStack.cpp
Log.cpp
System.cpp
SystemCFG.cpp
SystemEventDispatcher.cpp
SystemInit.cpp
SystemWin32.cpp
XConsole.cpp
XConsoleVariable.cpp
AZCrySystemInitLogSink.h
AZCoreLogSink.h
CmdLine.h
CmdLineArg.h
ConsoleBatchFile.h
ConsoleHelpGen.h
DebugCallStack.h
IDebugCallStack.h
Log.h
SimpleStringPool.h
CrySystem_precompiled.h
System.h
SystemEventDispatcher.h
XConsole.h
XConsoleVariable.h
XML/SerializeXMLReader.cpp
XML/SerializeXMLWriter.cpp
XML/xml.cpp
XML/XmlUtils.cpp
XML/SerializeXMLReader.h
XML/SerializeXMLWriter.h
XML/xml.h
XML/XmlUtils.h
LocalizedStringManager.cpp
LocalizedStringManager.h
Huffman.cpp
Huffman.h
RemoteConsole/RemoteConsole.cpp
RemoteConsole/RemoteConsole.h
RemoteConsole/RemoteConsole_impl.inl
RemoteConsole/RemoteConsole_none.inl
LevelSystem/LevelSystem.cpp
LevelSystem/LevelSystem.h
LevelSystem/SpawnableLevelSystem.cpp
LevelSystem/SpawnableLevelSystem.h
WindowsErrorReporting.cpp
)