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o3de/Code/Framework/AzFramework/AzFramework/Asset/SimpleAsset.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Asset/SimpleAsset.h>
namespace AzFramework
{
const char* SimpleAssetTypeGetName(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetname%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
const char* SimpleAssetTypeGetFileFilter(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetfilter%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
} // namespace AzFramework