b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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namespace AzFramework
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{
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const char* SimpleAssetTypeGetName(const AZ::Data::AssetType& nameUuid)
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{
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char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
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azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetname%s", nameUuid.ToString<AZStd::string>().c_str());
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auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
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if (variable)
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{
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return (*variable).c_str();
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}
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return "";
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}
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const char* SimpleAssetTypeGetFileFilter(const AZ::Data::AssetType& nameUuid)
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{
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char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
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azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetfilter%s", nameUuid.ToString<AZStd::string>().c_str());
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auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
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if (variable)
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{
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return (*variable).c_str();
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}
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return "";
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}
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} // namespace AzFramework
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