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o3de/Gems
Chris Santora c371c3a6cd Merge pull request #304 from aws-lumberyard-dev/Atom/santorac/ShaderCollectionItemFixMain-LYN-2905
Cherrypicked the fix from the 1.0 branch to main (see #301).

Added a check for m_shaderAsset.IsReady() before trying to use the asset data. Also added a check before calling BlockUntilLoadComplete() to prevent reporting an error message unnecessarily.

Set the reflection name for ShaderCollection::Item to "ShaderCollectionItem" so it doesn't show up as just "Item" in Script Canvas.
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