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o3de/Code/Framework/AzFramework/AzFramework/Physics/ClassConverters.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

24 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Physics
{
namespace ClassConverters
{
bool RagdollNodeConfigConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool RagdollConfigConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool MaterialLibraryAssetConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool ColliderConfigurationConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool MaterialSelectionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
} // namespace ClassConverters
} // namespace Physics