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o3de/Gems/AudioEngineWwise/Code/Platform/Windows/AudioSystemImpl_wwise_Windo...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AudioSystemImpl_wwise.h>
#include <AudioLogger.h>
#include <AK/SoundEngine/Common/AkSoundEngine.h>
namespace Audio
{
namespace Platform
{
void InitializeMemory(CAudioLogger&)
{
}
void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings)
{
platformInitSettings.threadBankManager.dwAffinityMask = 0;
platformInitSettings.threadLEngine.dwAffinityMask = 0;
platformInitSettings.threadMonitor.dwAffinityMask = 0;
}
}
}